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FSKM AFFINITY DIAGRAM

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AFFINITY DIAGRAM(FSKM) Affinity diagram - A tool that gathers large amounts of language data (ideas, opinions, issues) and organises them into groupings based on their natural relationship Materials for affinity diagram -sticky notes, marker, paper. Modifying sub-menu on the FSKM website to be simplified. Benefit -Easier for the user to access the FSKM website. The other group have to comment about our project is it clear for user or not.
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GAMES FOR 2 GROUPS (GROUP A) Each of group required to conduct games based on their creativity. The game must be related on what we learnt which is ‘critical thinking’. Each group will lead the games and the others will be the participant. FIRST GAME (HAZIM’S GROUP) - Alphabet Games and Illustrate Games Group members: Hazim, Afiq Yusof, Salam, Syafiq, Amirun, Ahmad Afiq. The concept of their games are fun and interactive games that relate to IT scope. Their objectives are to make students think accurately and quickly according to the question that the host asked for. Other than that, they want to acknowledge students about information technology and to create teamwork among the group students. For this game materials that have been used are slides, stopwatch, paper and picture of hardware and software. For Alphabet Games, the host asked one of the member of each group to pick the random alphabet in the bowl. Then, she or he will tell the alphabet to their group member and th