GAMES FOR 2 GROUPS (GROUP A)
Each of group required to conduct games
based on their creativity. The game must be related on what we learnt which is
‘critical thinking’. Each group will lead the games and the others will be the
participant.
FIRST GAME (HAZIM’S GROUP) - Alphabet Games
and Illustrate Games
Group members: Hazim, Afiq Yusof, Salam,
Syafiq, Amirun, Ahmad Afiq.
The concept of their games are fun and
interactive games that relate to IT scope. Their objectives are to make
students think accurately and quickly according to the question that the host
asked for. Other than that, they want to acknowledge students about information
technology and to create teamwork among the group students. For this game
materials that have been used are slides, stopwatch, paper and picture of
hardware and software.
For Alphabet Games, the host asked one of
the member of each group to pick the random alphabet in the bowl. Then, she or
he will tell the alphabet to their group member and they required to answer it
quickly. The time given to guess is 10 minutes. If the group did not manage to
answer then the host give the chances to another group to answer it.
Next, for the game named ‘Illustrate
Hardware or Software’, one of the member from the group participant will
illustrate the picture given by the host on their pc on software or hardware.
All members from his or her group will guess the answer. Time illustrate to
guess is 40 seconds.
Group A discussed among teammates
The problems that they faced are some of
the participant did not obey on their rules of the games. And the participant
keep guessing on the answer until they manage to get the correct answer and it
seems not fair to the other group. Throughout the game was held, the
participant played well and give positive feedback. And the activity went well
even if there are problems and constraints.
The activity required students or
participant to think critically and it can improve the creativity on how to
solve the problems to get the right answer. However, the games run smoothly J
Group B discussed among teammates.
SECOND GAME (MY GROUP HEHE) – Floating
Balloon and Paper Loop
Group Members: Hana, Hani, Izni Hawa,
Fadhilah, Kamaliah, Ainna
The concept for this game is to stimulate
the thinking skill of the audience. Other than that, it can enhance the
audience teamwork. Our objectives are to promote the audience thinking skill to
the next level. Besides, analyse, measure and improve the audience teamwork’s
level to solve the problems given.
‘Floating Balloon’
Material that being used is just the
balloons J
Materials preparation
Demonstration
‘Paper Loop’
Materials that being used are scissors and
A4 papers.
Each team received a pair of scissor and A4
paper. They have to cut the A4 paper to become a loop. They have to think how
to put all the members inside the loop so that the loop must be bigger. If all
the members can fit in the loop in the given time without let the loop tore so
the group will be the winner!!!
Ideas implementation
Me, monitoring the participants J
Even if there are some problems and
constraints such as the audience underestimate the rules given and they tend to
break the rules. They also show unethical behaviour where the audience cheated.
But the participants fully participated in the game where they have to think
critically in order to win the game. This game was held quite successful
yayyy!!!
Critical
thinking might be described as the ability to engage in reflective and
independent thinking. We used two game that implemented the critical thinking
to solve the problem by using only paper and scissor for the first game to make
a loop and second one floating the balloon using a balloon. This two games
challenged the player to think fast yet critically how it is done and how to
win the game. Instead of winning it, player also manipulated the game so they
can defeat the opponent. They have to use the critical thinking skills and
apply it to win the game.
THAT’S ALL
FROM US J J J
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